Certified ScrumMaster®

Certified ScrumMaster®


Certified ScrumMaster®

Certified ScrumMaster®

All CSM courses are taught by Trainers approved by the Scrum Alliance. Taking a CSM course, accepting the license agreement, and passing the CSM test designates you as a Certified ScrumMaster, which indicates that you have been introduced to and understand the basic concepts you need to perform as a ScrumMaster or team member on a Scrum team.

Certified ScrumMaster for Video Game Development 

This two-day course not only provides the fundamental principles of Scrum, it also gives participants hands-on experience applying Scrum to video game development.

This course puts theory into action through extensive use of exercise and a project simulation. All exercises and discussions are specifically tailored for those working in video game development. During the course, attendees will learn why such a seemingly simple process as Scrum can have such profound effects on a studio. Participants gain practical experience working with Scrum tools and activities such as the product backlog, sprint backlog, daily Scrum meetings, sprint planning meeting, and burndown charts. Participants leave knowing how to apply Scrum to all sizes of projects, from a single collocated team to a large, highly distributed team. Attendees learn how to fulfil the role of ScrumMaster, guiding game teams to higher levels of accountability and performance.

They will leave the course able to:
Facilliate all Scrum roles, artifacts and practices.
Coach both new start and experienced teams be more successful
Avoid the barriers to adopting Scrum in a video game development environment.
Help producers, artists, designers, testers and programmers work together effectively

Participants who successfully complete the course and follow-up test, will become Certified ScrumMasters through the Scrum Alliance and receive a two-year membership in the organization where additional ScrumMaster-only material and information are available.



Clinton Keith is an independent agile coach and Certified Scrum Trainer who introduced the game industry to Scrum in 2003 and Lean/Kanban in 2006. Clinton has trained and coached over 200 teams at over 100 game development studios and is the author of "Agile Game Development with Scrum”. 

Clint's workshops and courses train developers from many disciplines, including artist, designers and engineers to work best together effectively in an agile environment. 


27-28 Jul 2017


London, United Kingdom of Great Britain and Northern Ireland




De Vere Venues - Holborn Bars
138-142 Holborn
London, United Kingdom of Great Britain and Northern Ireland EC1N 2NQ


£1400 + VAT

Overview of Scrum
• Why Scrum works for video game development
• What game development problems are we trying to address?

• Planning, executing, reviewing and retrospecting sprints for a cross-discipline group
• How artists, designers, programmers, testers, all work effectively together

The Scrum Master
• The role and responsibilities of the Scrum Master as an agent of change

The product owner
• The role and responsibilities of the Product Owner as the vision holder

The Development Team
• How developers can safely take on more ownership and accountability and become engaged

Product backlog
• How to create effective product backlogs
• What good user stories look like.
• The definition of ready and done

Measuring progress
• Measuring sprint and product development progress more effectively
• Avoiding the problems of measuring the wrong thing

Agile project management
• How to plan and run live and pre-shipping game development projects
• Applying Kanban to production/content creation
• How to apply Scrum to large and distributed teams (including outsourcing)

Integrating agile with your organization
• The tools for integrating agile and overcoming obstacles
• Creating a culture of trust, engagement and passion for “finding the fun” in our games.
• Avoiding the pitfalls other studios have encountered adopting agile

This two-day course not only provides the fundamental principles of Scrum, it also gives participants hands-on experience applying Scrum to video game development.

This course is aimed at anyone interested in starting a Scrum project or wishing to improve their current Scrum implementation within a gaming or app development environment. Naturally intended for those taking on the ScrumMaster role, it is equally useful for any Scrum team member.

This course has no pre-requisites although we recommend you read the Scrum Guide prior to attending this course. Scrum is defined completely in the Scrum Guide by Ken Schwaber and Jeff Sutherland, the originators of Scrum.